Online Multiplayer Shoter

Unleash the Chaos. Master the Code.
A private project as fully networked multiplayer shooter built with Unreal Engine 5.

My role in this project

Architect and Game Developer

This project explores the challenge of building a real-time online multiplayer experience from the ground up using Unreal Engine 5 and C++.

It’s not just about visuals — it’s about stability, network precision, and system architecture that can handle dozens of simultaneous clients without breaking immersion.

Every feature, from the player controller to the replication logic, is built to test and showcase the core principles of scalable multiplayer design.

Developer’s Note

Hi, I’m Denis Schlusche, game developer and designer passionate about creating systems that feel seamless in motion and code.
This project combines everything I love about multiplayer development: technical problem-solving, creative flow, and that moment when everything just clicks between players across the network.
My focus areas include: Unreal Engine 5, C++, game systems architecture, replication logic, and player experience design.

Highlights

  • Custom-built session and matchmaking system (Steam integration)
  • Replication & RPCs for real-time synchronization
  • Performance profiling and optimization for high player counts
  • Modular architecture for easy feature expansion
  • Fully implemented character pipeline — animation, VFX, and audio
  • Debugging tools for multi-client simulation
  • Built-in testing scenarios for connection stability

Technical Deep Dive

  • Custom Networking Plugin which Handles session management, connection state, and server authority cleanly and efficiently.

  • Fine-grained Replication Logic to Minimize network load by sending only relevant gameplay data to each client.

  • Optimized for Performance as built with profiling tools and parallel testing across multiple clients.

  • Gameplay Meets Systems Design involving Combat mechanics, animation events, and sound feedback are tied directly to networked game states.

  • Scalable Foundation intended to support everything from small matches to large-scale online modes.

Let’s Build Something

Leave me a short message explaining what you need. A partner for a Game Dev Jam, a partner in your team or access to a shown asset?

    Denis Schlusche

    Passionate Game Developer and Game Designer, creating joyful and immersive experiences, where gameplay and storytelling come together.

    Game Development

    Copyright © 2026 Denis Schlusche