Itaroh
Itorah ist ein 2D Action-Platformer, in dem du der einzige Mensch in der Welt von Nahucan bist. Erforsche, kämpfe und überlebe, während du Nahucan vor seiner größten Bedrohung rettest: Einer mysteriösen Plage, die alles zu verschlingen droht.
My role in this project
Game Developer & Game Designer
I owned core systems and overall feel. Focus areas: combat, level flow, enemy/boss design, plus the glue work across audio, UI, and narrative. I work close to the engine, think in systems, and keep teams moving with clear specs and clean pipelines.
Why it matters
Good game design is readable and repeatable. I ensure mechanics communicate clearly, systems stay modular, and the team can iterate fast without breaking everything.
Key contributions
- Combat & Movement: Hit feedback, i‑frames, cancel windows, state machines, timing polish.
- Enemy/Boss Design: Phases, telegraphs, learning curves, risk/reward—prototype‑driven.
- Level Design & Flow: Blockouts, onboarding beats, shortcuts, ability‑gated backtracking.
- Cutscenes & Pacing: Sequences to shape play rhythm (calm → tension → payoff).
- Tooling & Pipeline: Reusable prefabs/blueprints, modular structure, guidelines.
- Tech Glue: Audio, saves, controller, debugging, perf awareness.
- Team Enablement: Readable tickets, concise specs, sample assets, small debug tools.
Let’s Build Something
Leave me a short message explaining what you need. A partner for a Game Dev Jam, a partner in your team or access to a shown asset?
Denis Schlusche
Passionate Game Developer and Game Designer, creating joyful and immersive experiences, where gameplay and storytelling come together.
